Design that passes user testing, not just Dribbble.

SeioraART

UI/UX, design systems, and prototypes for software products. We come in before the first line of code—and stay until the last screen lands right. We use AI to speed up iterations, but humans still make the calls.

What we design

Six areas we cover inside every software product.

UI/UX design

Screens, flows, micro-interactions. Design users understand on first try—without tutorials or FAQ pages.

figma upt07septtnmoknqmm7 hotjar

Design systems

Components, tokens, documentation. Your team can build new screens without us afterward—that's the goal, not the opposite.

storybook figma adobe-xd-1

Prototypes

Clickable prototypes before the first line of code. Changes in a prototype cost an hour. Changes in code cost a week.

sketch figma framer

Brand identity for digital products

Logo, palette, typography—but applied where it actually lives: in the app, on the screens, in the user interface. We don't ship 80-page brand guidelines no one opens.

pinterest adobe-illustrator figma

Design QA during development

We follow implementation and catch the gaps between design and code before they reach production. A small step that saves weeks of QA later.

github figma linear

Discovery and user research

Interviews, user testing, analysis of the existing product. We don't design from assumptions—we design from what users actually do and say.

notion hotjar slack-new-logo

What we deliver

Four formats we ship design in—depends on the project stage and what you actually need.

Discovery

Audit and research

Got a product that's not working as well as it could? We come in, read the code, interview users, and deliver a report with concrete recommendations—not 80 pages on industry trends.

UX audit User interviews Heuristic analysis Roadmap
Prototype

Clickable prototype

Before the first line of code. You see the product, test it with your team, change it while it's still cheap. Once code starts, every change costs ten times more.

Figma Prototype User testing Iterations
System

Design system

Components, tokens, patterns, documentation. Your team—or any other development team—can build new screens without us afterward. The goal is independence, not lock-in.

Components Tokens Storybook Documentation
Implementation

Design alongside development

During the DEV phase we work together—UI iterations, design QA, micro-interactions. Nobody waits on a "pixel-perfect spec" that never gets fully implemented.

Design QA Micro-interactions Iterations Dev handoff
How the ART team works

Four phases—but not sealed off. We move back and forth until the product clicks.

  1. Understanding (1 week)

    A conversation with you, interviews with users if they're available, an audit of what already exists. You get a short document with findings—not a 50-slide PowerPoint.

  2. Direction (1–2 weeks)

    Moodboards, first concepts, visual direction. We don't skip this step—80% of how the product will look gets decided here. AI helps us generate and discard options fast.

  3. Prototype and iterations (2–4 weeks)

    Clickable prototype, user tests if you have an audience, iterations with your team. Finishing this phase means you know how the product looks and behaves before you start paying developers.

  4. System and handoff (1–2 weeks, in parallel with development)

    System documented, components handed over to developers, we stay available for questions during implementation. If development is also SeioraDEV, this phase is almost invisible—we work in parallel from day one.

Got a product without a designer? Got a designer but no system?

Both cases are ones we work on. 30 minutes on a call—we look at where you are now, what you need, and whether we're the right team for it. If we're not, we say so and recommend someone who is.